Character Information
Feb. 6th, 2020 07:38 pmCharacter: Kan-E-Senna
Series: Final Fantasy XIV
Age: OLD. She looks no older than 12 at the most, but she's older than some trees.
History: "Love is the true gift of Nophica, little sister." / Recap of Seventh Umbral Era Storyline
Canon Point: Just as Bahamut is Mega-Flaring Eorzea into the Seventh Umbral Era. (5:10 in the video)
Personality: How does one describe a woman who is an eternal child? How can one put into words a leader who is but a mere servant? For in Kan-E-Senna, all of these contradictions are manifest. In many ways, she retains aspects of childhood. She cannot be labeled as innocent as she is far too learned and aware for such a description, yet she retains purity of spirit on par of a young child. Juxtaposed against that is a worldly wisdom like that of a sage which has been tempered in the crucible of centuries, yet she came into such awareness before she had seen her sixth nameday. Her calling and fate was determined from her birth, yet she does not resent it, nor does she struggle against it. Rather, she fully embraces the life that she was given, and likewise encourages others to do them same. It is not resignation or even acquiescence to her gifts, but an open acceptance which she willingly takes fully into her heart.
Throughout Gridania, Kan-E is well-known and much beloved, respected besides. The people honor her not only for her position as the head of the seedseers, but also for her unprecedented talents in that field. However, despite being gifted beyond anyone else in Eorzean knowledge, she is above all humble. She describes herself as a vessel of the elementals, and their servant, as well as a servant to the very people she leads. Power is not something she strives for, though she indeed holds it. And if she were pushed for an answer, would deny any praise or accolades; she does not feel she has earned acclaim, nor is she comfortable with it, though she wields her position when necessity demands it for the sake of her people. However, she understands fully that the best leadership is that of example. With this knowledge, she prefers that her actions speak, rather than her words, although she is a charismatic orator.
That in mind, Kan-E by no means plays the part of the martyr or games of false modesty. She recognizes exactly who she is and what her role is for this moment in time. For one who is gifted with prophecy, she is neither an extremist, nor a whimpering sack of fears. Daily she stands in the gap between the elementals and the people who inhabit their forest. In truth, she is just as much a part of the wood as the trees which dig deep into the soil of the Twelveswood- likewise, she is just as grounded. She understands that death is a part of life and does not fear it, while valuing life itself. Once she is resolved, there is no possibility of swaying her; she may bend before the storms of life raging about her, but she will not break.
Her most remarkable trait that shines out is her unflappable serenity and calm. Which is not to say that Kan-E is emotionless. She laughs and smiles, just as any other person, although sometimes such responses are more subdued than the average Jane. Sometimes. In reality, of all the emotions, one could say that she is the embodiment of Love. She is a believer in the Twelve, but feels keenly the direction and protection of Nophica, The Matron, patron of Gridania. It is her own deep and abiding love which drives all which Kan-E does, first leaving the city to dwell amongst the elementals, and then in turn, returning to the city to see to the protection of the people. She knows how great the risk of leaving the greenwrath unsated, yet chooses to face this danger to protect those under her care, those who are beloved of Nophica, and also herself. Ever and always, she will put the needs of others above herself, the truest essence of love.
Skills and Abilities:
Padjal - The Padjal are a rare and unique race, childlike in appearance and yet long lived, with a special connection to the elementals. They are born able to hear the voices of the elementals and are capable of soothing (or subduing) them, as well as any other enraged forest spirit. With this gift, they serve as intermediaries between the wood and the people who dwell within it. She also possesses the rare gift of mooglespeak, as well as knowledge of the existence of the Echo.
Prophet - Before her sixth nameday, Kan-E had already predicted both fires and locust infestations. This ability is above and beyond the ability to hear the whispers of elementals who share their intentions with her. She receives visions of the future as well. She is by no means a mind-reader, but she has a high aptitude for foreseeing what is to come.
Conjurer - Conjurers work in what could be construed as natural and healing magics. They are also committed to hearing the will of the elementals and conveying it to the people of Gridania. They draw from the aether to weave spells.
Stone: Deals earth damage. (Has chance to inflict Magic Evasion down.)
Cure: Restores a portion of target's HP.
Aero: Deals wind damage. (Has chance to inflict Bleed effect.)
Protect: Increases the defense of all party members within range of the target.
Cleric Stance: Increases potency of attack spells by 20% and reduces potency of healing spells by 20%. Effect fades upon reuse.
Blissful Mind: Gradually reduces HP and stores MP. Effect fades and stored MP is obtained upon reuse.
Raise: Resurrects the target.
Stonera: Deals earth damage to target and enemies near it. Chance to inflict Heavy.
Stoneskin: Creates a barrier around the target that prevents a fixed amount of damage.
Cura: Restores a large portion of target's HP.
Sacred Prism: Increases cast time to convert next single-target healing or enhancing spell to affect multiple targets.
Shroud of Saints: Temporarily reduces enmity by half, and gradually restores MP while effect is active.
Aerora: Deals wind damage to the target and enemies near it. Dispels an effect on each target.
Curaga: Restores HP of all party members within range of target. Healing priority is given to those with lowest HP.
Repose: Inflicts target with Sleep.
Combos (chained spellcasting for increased impact):
Stone > Stonera = Increased damage and conversion to single target.
Aero > Aeroga = Increased damage and conversion to single target.
Her skill in these arts are beyond reckoning and as such was admitted entry to the Conjurer's guild just shy of her sixth nameday, an unheard of young age.
White Mage - The Padjal have a sacred duty to ensure that the ancient arcane art, also known as the Light of Succor, endures. It is a secret that Kan-E and her siblings are keepers of this fabled practice, much less that they are obliged to see to its continuation in the hands of righteous practitioners.
Presence of Mind: Removes cast time and recast time of next spell. (Effectively allowing for dualcast.)
Regen: Grants healing over time effect to target.
Esuna: Removes all enfeebling effects from target.
Holy: Consumes all MP to deal holy damage to all foes within range, with a chance to inflict Bind.
Benediction: Restores HP of all party members within range.
Leader - Kan-E is arguably the most talented seedseer born to Gridania. She is much beloved and respected by her people. Though many would assume it is her gifts which draws people, it is actually her marked gift for oration. She has a remarkable talent for speaking and inspiring others. She is responsible for the reforming of The Order of the Twin Adder to see to the defense of Gridania against the growing Garlean threat, as well as the leader who called for the reforming of the Eorzean Alliance.
Series: Final Fantasy XIV
Age: OLD. She looks no older than 12 at the most, but she's older than some trees.
History: "Love is the true gift of Nophica, little sister." / Recap of Seventh Umbral Era Storyline
Canon Point: Just as Bahamut is Mega-Flaring Eorzea into the Seventh Umbral Era. (5:10 in the video)
Personality: How does one describe a woman who is an eternal child? How can one put into words a leader who is but a mere servant? For in Kan-E-Senna, all of these contradictions are manifest. In many ways, she retains aspects of childhood. She cannot be labeled as innocent as she is far too learned and aware for such a description, yet she retains purity of spirit on par of a young child. Juxtaposed against that is a worldly wisdom like that of a sage which has been tempered in the crucible of centuries, yet she came into such awareness before she had seen her sixth nameday. Her calling and fate was determined from her birth, yet she does not resent it, nor does she struggle against it. Rather, she fully embraces the life that she was given, and likewise encourages others to do them same. It is not resignation or even acquiescence to her gifts, but an open acceptance which she willingly takes fully into her heart.
Throughout Gridania, Kan-E is well-known and much beloved, respected besides. The people honor her not only for her position as the head of the seedseers, but also for her unprecedented talents in that field. However, despite being gifted beyond anyone else in Eorzean knowledge, she is above all humble. She describes herself as a vessel of the elementals, and their servant, as well as a servant to the very people she leads. Power is not something she strives for, though she indeed holds it. And if she were pushed for an answer, would deny any praise or accolades; she does not feel she has earned acclaim, nor is she comfortable with it, though she wields her position when necessity demands it for the sake of her people. However, she understands fully that the best leadership is that of example. With this knowledge, she prefers that her actions speak, rather than her words, although she is a charismatic orator.
That in mind, Kan-E by no means plays the part of the martyr or games of false modesty. She recognizes exactly who she is and what her role is for this moment in time. For one who is gifted with prophecy, she is neither an extremist, nor a whimpering sack of fears. Daily she stands in the gap between the elementals and the people who inhabit their forest. In truth, she is just as much a part of the wood as the trees which dig deep into the soil of the Twelveswood- likewise, she is just as grounded. She understands that death is a part of life and does not fear it, while valuing life itself. Once she is resolved, there is no possibility of swaying her; she may bend before the storms of life raging about her, but she will not break.
Her most remarkable trait that shines out is her unflappable serenity and calm. Which is not to say that Kan-E is emotionless. She laughs and smiles, just as any other person, although sometimes such responses are more subdued than the average Jane. Sometimes. In reality, of all the emotions, one could say that she is the embodiment of Love. She is a believer in the Twelve, but feels keenly the direction and protection of Nophica, The Matron, patron of Gridania. It is her own deep and abiding love which drives all which Kan-E does, first leaving the city to dwell amongst the elementals, and then in turn, returning to the city to see to the protection of the people. She knows how great the risk of leaving the greenwrath unsated, yet chooses to face this danger to protect those under her care, those who are beloved of Nophica, and also herself. Ever and always, she will put the needs of others above herself, the truest essence of love.
Skills and Abilities:
Padjal - The Padjal are a rare and unique race, childlike in appearance and yet long lived, with a special connection to the elementals. They are born able to hear the voices of the elementals and are capable of soothing (or subduing) them, as well as any other enraged forest spirit. With this gift, they serve as intermediaries between the wood and the people who dwell within it. She also possesses the rare gift of mooglespeak, as well as knowledge of the existence of the Echo.
Prophet - Before her sixth nameday, Kan-E had already predicted both fires and locust infestations. This ability is above and beyond the ability to hear the whispers of elementals who share their intentions with her. She receives visions of the future as well. She is by no means a mind-reader, but she has a high aptitude for foreseeing what is to come.
Conjurer - Conjurers work in what could be construed as natural and healing magics. They are also committed to hearing the will of the elementals and conveying it to the people of Gridania. They draw from the aether to weave spells.
Stone: Deals earth damage. (Has chance to inflict Magic Evasion down.)
Cure: Restores a portion of target's HP.
Aero: Deals wind damage. (Has chance to inflict Bleed effect.)
Protect: Increases the defense of all party members within range of the target.
Cleric Stance: Increases potency of attack spells by 20% and reduces potency of healing spells by 20%. Effect fades upon reuse.
Blissful Mind: Gradually reduces HP and stores MP. Effect fades and stored MP is obtained upon reuse.
Raise: Resurrects the target.
Stonera: Deals earth damage to target and enemies near it. Chance to inflict Heavy.
Stoneskin: Creates a barrier around the target that prevents a fixed amount of damage.
Cura: Restores a large portion of target's HP.
Sacred Prism: Increases cast time to convert next single-target healing or enhancing spell to affect multiple targets.
Shroud of Saints: Temporarily reduces enmity by half, and gradually restores MP while effect is active.
Aerora: Deals wind damage to the target and enemies near it. Dispels an effect on each target.
Curaga: Restores HP of all party members within range of target. Healing priority is given to those with lowest HP.
Repose: Inflicts target with Sleep.
Combos (chained spellcasting for increased impact):
Stone > Stonera = Increased damage and conversion to single target.
Aero > Aeroga = Increased damage and conversion to single target.
Her skill in these arts are beyond reckoning and as such was admitted entry to the Conjurer's guild just shy of her sixth nameday, an unheard of young age.
White Mage - The Padjal have a sacred duty to ensure that the ancient arcane art, also known as the Light of Succor, endures. It is a secret that Kan-E and her siblings are keepers of this fabled practice, much less that they are obliged to see to its continuation in the hands of righteous practitioners.
Presence of Mind: Removes cast time and recast time of next spell. (Effectively allowing for dualcast.)
Regen: Grants healing over time effect to target.
Esuna: Removes all enfeebling effects from target.
Holy: Consumes all MP to deal holy damage to all foes within range, with a chance to inflict Bind.
Benediction: Restores HP of all party members within range.
Leader - Kan-E is arguably the most talented seedseer born to Gridania. She is much beloved and respected by her people. Though many would assume it is her gifts which draws people, it is actually her marked gift for oration. She has a remarkable talent for speaking and inspiring others. She is responsible for the reforming of The Order of the Twin Adder to see to the defense of Gridania against the growing Garlean threat, as well as the leader who called for the reforming of the Eorzean Alliance.