Character Permissions
Feb. 26th, 2020 12:22 pmPlease respond to this post if any of these situations will apply to your interactions with Kan-E.
- Kan-E is a padjal, blessed by the forest and born to be an intercessor between the elementals and those living within the Black Shroud/Gridania. If your character has any woodsin, she will know about it, either from being told by the elementals (who will be cranky) or from simply being able to smell it on you.
Woodsin is accrued by taking any action within the realm of the elementals without their express permission. These sins include, but are not limited to: killing creatures without permission to cull them, attacking people, harvesting anything from the forest without permission, attacking elementals themselves, bringing any harm to moogles (including kidnapping and/or physical hurt), attempting to cage an elemental, taking more from the forest than was given permission for, theft, murder, arson, abductions, use of White Magic for war/aggression, breaking the Hedge.
Traversing the Black Shroud with woodsin is ill-advised. Too much unpurged woodsin will invoke the greenwrath. This is a bad thing. The short explanation is that the elementals are so full of fury that they will lash out at anything or anyone in the forest, whether they be guilty or not. Not only do the elementals take action, but the wood itself is stirred to anger. Among the bad things that can happen, treants (living trees) might wake from their slumber and choose to eat you, stomp you, or simply one-shot kill you. In addition, if you personally have invoked the greenwrath from your woodsin... at best you could be petrified and turned into a lifeless statue. Or you could be taken by the forest, called a wildling, forever lost to humanity.
Woodsin can be purged through rites performed in Gridania. All maladies inflicted can be cured, unless you have been rendered a wildling. Those cannot be reclaimed.
1) Does your character have any woodsin?
2) If so, what is the nature of the sin? And how long ago was it?
3) How severe is the woodsin? (Big, small, etc) How much is accumulated?
4) Are you interested in the purging rites to remove the woodsin?
5) Is it acceptable for an elemental to finger your character as an offender? (If the offense is big enough, this isn't really optional.) Otherwise, Kan-E will simply smell it on you.
6) Are you interested in invoking the greenwrath, not just for you specifically, but for the area at large? (If you have enough woodsin and are planning to visit Gridania, please let me know so she's at least aware there is a transgressor on the loose. Trust me, the elementals will know and she will be busy-busy soothing them before you become fertilizer. XD)
- Additionally, Kan-E has the rare gift of foresight. She predicted devastating fires and a locust plague before her sixth nameday, and is considered a prodigy, even for her race. She will not go poking into your character's life without your express permission. This would be the place to indicate if you're interested in her having a vision of your character's future and/or working out a plot. Bear in mind, she is unlikely to reveal what she knows unless she deems the information vital to the character's well-being or to assure them. As an alternative, she might have seen your character's future before it happened to them in the past (e.g. Rasler's death before Ashe married him), if that's something that interests you, please let me know. She's a few centuries old, but anything further back than say 250 years, we'll say fell before she was born.
7) Can Kan-E have experienced a vision or dream of your character's future?
8) If so, what would you prefer she be privy to?
9) Is there anything specific that you prefer she not share with your character?
10) Plot plot plot? :D
- Kan-E is a padjal, blessed by the forest and born to be an intercessor between the elementals and those living within the Black Shroud/Gridania. If your character has any woodsin, she will know about it, either from being told by the elementals (who will be cranky) or from simply being able to smell it on you.
Woodsin is accrued by taking any action within the realm of the elementals without their express permission. These sins include, but are not limited to: killing creatures without permission to cull them, attacking people, harvesting anything from the forest without permission, attacking elementals themselves, bringing any harm to moogles (including kidnapping and/or physical hurt), attempting to cage an elemental, taking more from the forest than was given permission for, theft, murder, arson, abductions, use of White Magic for war/aggression, breaking the Hedge.
Traversing the Black Shroud with woodsin is ill-advised. Too much unpurged woodsin will invoke the greenwrath. This is a bad thing. The short explanation is that the elementals are so full of fury that they will lash out at anything or anyone in the forest, whether they be guilty or not. Not only do the elementals take action, but the wood itself is stirred to anger. Among the bad things that can happen, treants (living trees) might wake from their slumber and choose to eat you, stomp you, or simply one-shot kill you. In addition, if you personally have invoked the greenwrath from your woodsin... at best you could be petrified and turned into a lifeless statue. Or you could be taken by the forest, called a wildling, forever lost to humanity.
Woodsin can be purged through rites performed in Gridania. All maladies inflicted can be cured, unless you have been rendered a wildling. Those cannot be reclaimed.
1) Does your character have any woodsin?
2) If so, what is the nature of the sin? And how long ago was it?
3) How severe is the woodsin? (Big, small, etc) How much is accumulated?
4) Are you interested in the purging rites to remove the woodsin?
5) Is it acceptable for an elemental to finger your character as an offender? (If the offense is big enough, this isn't really optional.) Otherwise, Kan-E will simply smell it on you.
6) Are you interested in invoking the greenwrath, not just for you specifically, but for the area at large? (If you have enough woodsin and are planning to visit Gridania, please let me know so she's at least aware there is a transgressor on the loose. Trust me, the elementals will know and she will be busy-busy soothing them before you become fertilizer. XD)
- Additionally, Kan-E has the rare gift of foresight. She predicted devastating fires and a locust plague before her sixth nameday, and is considered a prodigy, even for her race. She will not go poking into your character's life without your express permission. This would be the place to indicate if you're interested in her having a vision of your character's future and/or working out a plot. Bear in mind, she is unlikely to reveal what she knows unless she deems the information vital to the character's well-being or to assure them. As an alternative, she might have seen your character's future before it happened to them in the past (e.g. Rasler's death before Ashe married him), if that's something that interests you, please let me know. She's a few centuries old, but anything further back than say 250 years, we'll say fell before she was born.
7) Can Kan-E have experienced a vision or dream of your character's future?
8) If so, what would you prefer she be privy to?
9) Is there anything specific that you prefer she not share with your character?
10) Plot plot plot? :D

